Shoot 'n Clean
A little game I made to start working with Game Maker and their features.
Inspired by the Ludum Dare 40 theme: The more you have, the worse it is (not part of the jam, although): your visibility will decrease for every enemy killed, so you'll need to go to the center square to clean the screen and recover some health.
(a proof of concept about doing stuff and killing pixels made in a couple of weekends or so)
Status | Released |
Platforms | HTML5 |
Author | Albert Gonzalez |
Genre | Shooter |
Made with | GameMaker |
Tags | 8-Bit, Bullet Hell |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly |
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